During our tutorials one of the first things we made was a simple flag that we could attach to our character and so it reacted to wind.

By right clicking on the terrain and selecting build opens the build menu. From there you can start to create objects using the manipulation of primitive shapes. To make the flag i used the prim cylinder, then a prim square flattened to what looked like a thin sheet. You need to take care when creating objects to move on a pivot that the lead edges is attached to the area you want it so swing from. If it is not it is just a case of rotating and re-adjusting.

Once I had created the flag I can then attach it to my character. By Right clicking the object in my inventory and selecting Attach to and then select the body part you want to attach the object to. Then using the tools as you would to create the flag you can move it to the position you want.

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To make the flag move like a flag you change the attributes in the build window, but in order to only change only the section that would be the fabric you need to tick the edit linked ON. This allows you to select the individual objects you have linked together and change the attributes of only the fabric and not the whole pole.

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In the video above you can see the changes in the flag as I adjust the attributes

You can see now how the flag looks more realistic. These principles would be very useful in creating long jackets and skirts for you character, for curtains and creating the illusion of wind. The is a technique I would like to include in my flying fortress.