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Textures are important in Second life, it could make or brake your build and environment if you have poor textures. The most important thing would be to make your textures seemless. This way say if you wanted to tile a floor or wall the textures would fit together like a jigsaw and you wouldnt see the lines of the prims. To make a seamless texture you upload it into photo shop and set it to 512 x 512 pixels. The using the filter/offset tool you can turn the edges of the textures inwards. Then using the clone tool you can patch over the seems, repeat the proses a few times until you no longer get a seem and then export as a Taga and upload. To make a seamless texture for rock it is a similar proses except you duplicate the layer and erase the seems into the bottom layer.

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