So I smooth tested my model and spotted some problems occurring in the UV maps.




Something was going wrong with the mirrored legs the UV messed instantly became distorted when it was smoothed. So there was a few ways i figured to resolve it. I re transferred attributes to the problem UV from the good UV, that worked, but what I did was merge all the legs together and smoothed them like that and the UV’s were fine. so i’m not really sure why it happened but I easily found a solution.