I have encountered an issue when working with the ‘send to Maya’ and ‘update to Mudbox’ feature. I started to notice deformations appearing in the sculpt when the mesh was sent back to Mud box.

Screen shot 2012-11-26 at 15.16.46

Screen shot 2012-11-26 at 19.47.54

The feet were the worst. I managed to smooth the mesh back into place, but when it was re imported it would just do it again. I downloaded Mayas hotfix’s to see if it made a difference but unfortunately not, nor an explanation online, so I lived with it. What concerned me the most was, will it show up in the displacement map when I render?

Luckily it was barely noticeable and I can’t even see it on my final renders, possibly because I edited the mental ray approximation editor.